package Dungeoneering.Doors;

import org.powerbot.game.api.wrappers.Tile;

import Dungeoneering.Entities.Door;
import Dungeoneering.Entities.Room;
import Dungeoneering.Entities.Room.Direction;

/**
 * Guardian door class
 * @author Nicolaas
 *
 */
public class GuardianDoor extends Door{
	
	public GuardianDoor(Room parent, Direction dir, Tile tile) {
		super(parent, dir, tile);
	}
	
	public Boolean openDoor() {
		
		// TODO Needs Pathfind implementation
			return true;
	}

	@Override
	public DoorType getType() {
		return DoorType.GD;
	}
}

